While a lot of my knowlege of game programming comes from trial and error (I've been doing it off and on since I was 12), a lot of it I learned from some really good books. Here's some of them:
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Tricks of the Game Programming Gurus. |
| Really good 'C' game programming book. Goes over sprite basics, some
low level DOS stuff (which you might not want to do now a-day's :), and fairly good
coverage of 3D programming. I mostly used this as a reference when working on
TunnelWars (... now how do you figure out vectors again??? <VBG>.) CD-ROM with
tools and a Full 3D game included with the book.
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| You can buy this book
now at Amazon.com, a Really Good Place to buy Books.
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