How to get from Qeynos to Freeport

by

Ceeb the travelin Monk

Introduction

    Travel from Qeynos is relatively safe once you know the pitfalls facing you and how to navigate some of the more confusing areas. The most dangerous areas on this trip are West Karanas and Runnyeye the goblin caverns. Most of the creatures are more than a handful for level 4 - 7 players and some creatures giving level 18 characters a run for their money.

Qeynos Gate to Qeynos Hills

    Ok so you are ready to make your run(and I do mean run) from Qeynos to Freeport. First thing you should know is that this takes a really long time. If you are successful your first attempt plan to spend a couple of hours making the trek. Before you leave have at least 4 water and 3 rations. You can restock in Rivervale.....if you make it. Ok head south out of Qeynos. You won't go far and you'll hit the Qeynos Hills zone. There is little to no danger here unless you are level 3 or below.

Qeynos Hills to Western Karanas

    Once you zone into Qeynos Hills follow the path towards the Karanas. This part is also relatively safe. Follow the path until you hits the Western Karanas zone. Be careful of the rabid grizzly's that sometimes happen upon the path. They attack anything!

Western Karanas to Northern Karanas

    Ok, now the fun begins. The Karanas are a vast plain upon which some very nasty stuff hangs out. Be prepared to see Hill Giants, giant spiders, giant beetles, bandits, grizzly's, and scarecrows (be careful, from a distance they look like normal players with a torch, up close.....well....I've never seen one up close). Once you enter this zone you have two choices, path or river. Paths are extremely dangerous. Lots of nasty things spawn near them, hang out on them, or cross them. However the river is on the edge of the zone and as you will see exploiting the edge is the best way to go. Head south to the river and turn left keeping the river on your right. Follow the edge of the river. This is where you can put your character on autorun and make a few minor course adjustments from time to time. Generally I have not found alot of baddies on the river's edge but always be on the lookout (don't go make a sandwich while you're autorunning the edge!). You will (i promise, although it will seem like forever) eventually reach the Northern Karanas zone. Zone through!.

Northern Karanas to the Canyon of ??

    Well congratulations, you are a third of the way there. Now it gets tougher. The river edge still offers alot of security but you need to be more watchful. There are two bridges across the river in this zone. The first one you come to leads to the South Karanas zone (if you consult your map you will see where it is, south and to the right of Qeynos). Don't take this bridge. Also be careful prior to reaching it as a band of raiders are permanently camped on the rivers edge before you get there. Travel on past the first bridge until you reach the second one which is wood. Cross the bridge into the Canyon of ?? zone.

Canyon of ?? to the Runnyeye

    Once across the bridge turn left and get next to the river again. Follow the river until you hit the edge of this zone. Sometimes there is a Cyclops standing in the water so go around him. You'll know you've hit the edge of the zone when you see a druid camp to your right at the base of some mountains. Climb up these mountains as high as you can and follow them east (as you climb up turn right, turning left will dump you into the river). Follow the mountains until you come to the entrance of the canyon. At this point you should be "forced" down onto the ground. Enter the canyon and stay to the right. At your first opportunity to turn right do so. In this part of the canyon you will see goblins, muddite men, and whoa! minotaurs!. This is not confirmed but I believe the minotaurs will not attack unless provoked but I would not try to find out. Instead climb up the canyon wall on the right side. You will be forced down in a few places but that's ok. Make sure nothing bad is below you and quickly run past that spot. Get back up on the side as quickly as you can though. This is a tough part and you will most likely have to time creature crossings below you to navigate successfully. If you run through here with no thought to planning you will die. When you reach the end of the canyon you will see an entrance in front of you. This is the entrance to Runnyeye, the goblin caves.

Runnyeye to Misty Thicket

    Ok, now is where I make everyone who says Runnyeye is a terrible place to cross through mad. It isn't. It isn't even close to terrible. It's a 3 on the danger scale. The problem is if you make a wrong turn you can become lost and even build up a goblin train behind you. Here is the secret. When you go into the caves make all left turns. It takes less than 30 seconds to run through here. Which means even if you pick up a goblin upon entrance unless your HP is really pathetic you'll make it ( I know a level 2 wizard who made it and they have very low HP). When you hit the next zone you'll come out in Misty Thicket.

Misty Thicket to Rivervale

    Can you say cakewalk. Misty Thicket is very open but can be very dark at night. However with careful planning you'll be able to avoid most everything. Head east. You should see the entrance to Rivervale after a little while of running. If you get lost don't worry. You have returned to the land of players and someone will be happy to point you in the right direction. Oh by the way, congratulations, you are halfway there!

Rivervale to Kithicor Woods

    While your in Rivervale pick up some provisions if you need them. I don't take anything with me when I go but I'll usually slay a couple of fire beetles along the way so I can pick up some water. Find the exit to Kithicor Woods and zone into Kithicor.

Kithicor Woods to West Commonlands

    When you come out of the cave turn right and follow the zone edge like before. Be careful here, especially at night. I have found ghouls up high on the zone edge before. Follow this around, you'll be "forced" to the ground. There will be a rocky canyon entrance to your right. This is the entrance to High Hold Pass. Now if you are level 15 and above by all means go in have some fun. If you aren't, go in and commit suicide. The only people I have heard of who have navigated this successfully had invisibility or some kind of speed spell. Keep going straight to the other edge of the Kithicor zone. Be watchful of HG's as they sometimes end their patrol here. Climb up the zone edge and turn left. Your sense heading should indicate east. Follow this edge all the way to West Commonlands.

West Commonlands to East Commonlands

    Continue to use the zone edge formula. Watch for griffins, skeletons, ghouls, and pumas along the edge. Zone into East Commonlands.

East Commonlands to the Freeport West Gate

    You are basically home free at this point. You will see and inn to your left. Feel free to come off the edge and down to the inn. You can then follow the path to the West Freeport zone. Once you zone keep running and you'll hit the west gate. Congrats! you made it. Hopefully you didn't die and only had to do this once. Now last but not least.....BIND TO FREEPORT!! Unless of course you are sick in the head and want to do this again! lol

Be careful,

Ceeb

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